Transform Controller Class
The transform controller catches all mouse events and allows the user to rotate and move
(part of) the 3D scene using drag operations with the mouse.
Click on the run button of the following example and then drag keeping the left mouse button
pressed. This rotates the scene around the z and x axis. You can also drag using the right mouse
button to move the scene along the x and y axis. Furthermore dragging with the left button
while keeping the control button pressed rotates around the z and y axis while the right button
while keeping the control button pressed moves along the x and z axis. Pressing the shift button
makes the mouse work more slowly and more precisely.
Examples
var a=taccgl.actor("testimg").useTM().dur(30).start(); taccgl.useController(taccgl.transformController()); taccgl.start(); | RUN |
A new transform controller can be created using transformController.
It can be activated using useController.
Termination
A single left click terminates the transform controller.
While the controller is active the cursor appears as a cross-hair cursor
and all mouse events apply to the controller. After the controller
is terminated, mouse events are processed as normal and the
the animation stays working! The "animation" example aboves show a
stationary images for 30 seconds regardless when the controller is terminated.
You can restart the transform controller anytime, as the
first line of the following example shows.
To stop the animation as well stop needs to be used (second line).
Examples
taccgl.useController(taccgl.transformController()); | RUN |
taccgl.stop(); | RUN |
Usually one either runs the animation (almost) forever (using a high duration)
and enables the controller when the scene should be dragged, or one terminates
the animation together with the controller, see transformController.onTerm.
After termination the transform controller automatically activates the previously
active controller.
Transformation Matrix
While running the transform controller manipulates the transform matrix TM.
It rotates or moves all transitions that enable useTM.
On activation of the controller the transformation matrix
is left unchanged until the user performs a drag
operation. After termination the transformation matrix if
left in its current state, and can be further processed or
reset in transformController.onTerm.
WebGL™ is a trademark of the Khronos Group Inc.
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