taccgl Class
There is exaclty one object of this class named (stored in
the global variable) taccgl . It is created upon
loading of the libary and destroyed when the current page is
unloaded.
Creating Transitions
There are methods to create and attach
transitions actor, a, and
and methods to select a specific type of transition to
be created flexiBorder, multiFace, and
dddBox. objFile is used for 3D Model files used in transitions.
Creating Sets of Multiple Transitions
Using mEmpty, ma, mClass, mName, mTagName, and mSingle
sets of transitions can be created.
Managing Texture Canvas
Using texClear, texClearAll, texTo, ShowTexCanvas,
HideTexCanvas the Texture Canvas is controlled.
Scene Adjustments
The following methods and properties control Lighting defaultLighting, Lighting Parameters, and stdLight. stdEye is the eye postion.
TM is the transformation matrix.
Controlling Animations
The following methods control running of a complete animation begin, start, restart,
busy, draw_running
Interactivity
useController, blockingController, forwardingController, and controller
Math
Matrix operations.
Miscellenious
Miscellenious methods are BgControl, epack, setHandlers, setEndMode, setEndStyle,
ssc
List of All Methods and Properties
WebGL™ is a trademark of the Khronos Group Inc.
|