position Library Method
Short Description: Set Position of Object
Signature: t.position (x,y,z) or (p)
Group: Motion
Class: transition Class
Sets the position the animated object. (x,y,z) are
Coordinates.
Alternatively (p) is a Position Specification
that will be resolved into coordinates.
position specifies a fixed position of the animated
object without "motion with constant acceleration" (in
contrast to from/to).
However, position can be combined with
e.g. rotate. Default of the position is
the position of the associated HTML element.
position may be used on a single transition
unless the transition was created using certain forms
of cont that do from implicitely.
It may not be combined with from, flyHome, flyToElement,
and to on a single transition.
Examples
taccgl.actor("testimg").position(100,200,0).start(); | RUN |
taccgl.actor("testimg").position(0,400,0).start(); | RUN |
taccgl.actor("testimg").position(0,0,1000).start(); | RUN |
taccgl.actor("testimg").position(0,0,-1000).start(); | RUN |
taccgl.actor("pgMiddleColumnTable").position(0,0,-3000).start(); | RUN |
taccgl.actor("pgMiddleColumnTable").position(0,0,-3000).start(); taccgl.actor("testimg").start();taccgl.actor("LeftcolumnDown").start(); | RUN |
var a=taccgl.actor("testimg"); a.position(a.x,a.y+500,0).start(); | RUN |
var a=taccgl.actor("pgMiddleColumnTable"); a.position(a.x,0,0).start(); | RUN |
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