setPos Library Method
Short Description: Set eye point position
Signature: taccgl.stdEye.setPos (x,y,z)
Class: Eye Class
Sets the eye position to the given coordinates. Note that the viewing direction
always is (0,0,1), i.e. in direction of the Z axis. The resulting image
is always adjusted so that each 3D voxel at (x,y,0) is mapped to the pixel (x,y) within
the body of the currently shown HTML document.
Coordinates (0,0,-5000) show the scene from top left, (1200,0,-5000) from top right,
(500,2000,-5000) from a middle position and from the bottom.
Examples
taccgl.stdEye.setPos(1200,0,5000); var a=taccgl.actor("pgMiddleColumnTable",taccgl.dddBox).start(); | RUN |
taccgl.stdEye.setDefault (); var a=taccgl.actor("pgMiddleColumnTable",taccgl.dddBox).start(); | RUN |
taccgl.stdEye.setPos (500,2000,5000); var a=taccgl.actor("testimg",taccgl.dddBox).start(); | RUN |
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