resize Library Method
Short Description: Change or Animate Size of Object
Signature: t.resize ([w],[h],[w1],[h1])
Group: Shape
Class: transition Class
Resizes or shows an animation growing or shrinking the animated object.
If just w and h are specified the object is resized, otherwise
an animation is shown growing or shrinking the animated object
from width and height (w0,h0) to (w1,h1).
If w or h or both are not given (e.g. null) then the animation starts
with the default width or height or both of the object and grows or shrinks
to w1 and h1. If w and w1 are not given then the function only effects the
height vector(s) and if h and h1 are not given only the width vectors.
Examples
var a=taccgl.actor("testimg"); a.resize(100,100).start(); | RUN |
var a=taccgl.actor("testimg"); a.resize(0,0,a.w,a.h).start(); | RUN |
var a=taccgl.actor("testimg"); a.resize(a.w,a.h,0,0).start(); | RUN |
var a=taccgl.actor("testimg"); a.hVTo(-1,1,0).wVTo(1,1,0).resize(a.w,a.h).start() .cont().resize(null,null,a.w/2,a.h/2).start() .cont().resize(null,null,a.w,a.h).start(); | RUN |
It is very useful to use resize after hV
or wV. In that event the function keeps the
direction of the height and width vectors and just adjusts
the size(s).
hV, wV, hVTo,
or wVTo should not be used
after resize.
For adjusting/animating in 3D see depth.
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