|  UV Mapping  If the 3D Model contains a material named "HTML" as discussed
    in HTML Material and in addition texture
    coordinates (UV Coordinates) then taccgl™ uses these for mapping
    the HTML element on the surfaces of the 3D model.  This only
    works for surfaces of material "HTML", UV coordinates of all other
    surfaces are currently ignored.
 
    For example this scene contains a
    sphere of material HTML.  The
    following examples show this scene. It is associated with an
    hidden HTML element named "pinned", which is subsequently mapped
    on the Plane.
 
Pinned Element
 
      |     var to=taccgl.objFile().read('/objtest/uvsphere1.obj',false); 	var a=taccgl.a("Layout",to.objs("Sphere")).paint() .modFit("mmb","xy").dur(5).start();  | RUN |  |     var to=taccgl.objFile().read('/objtest/uvsphere1.obj',false); 	var a=taccgl.actor("Layout",to.objs("Sphere")) .modFit("mmm","xy").rotateMiddle(0,0.7,0.7).dur(5).start();  | RUN |  |     var to=taccgl.objFile().read('/objtest/uvsphere1.obj',false); 	var a=taccgl.a("ex4",to.objs("Sphere")).mapActor("Layout") .modFit("mmm","xy"). 	to(0,0,-2000).rotateMiddle(0,0.7,0.7).dur(5).start();  | RUN |   All the methods used for coloring and texturing
like color, blend, mapActor etc.
become operational now and apply to the surfaces with HTML material. 
All other surfaces of the 3D Model keep colors and textures as defined
in the 3D Model.      WebGL™ is a trademark of the Khronos Group Inc. 
 |