There is exaclty one object of this class named (stored in
the global variable) taccgl . It is created upon
loading of the libary and destroyed when the current page is
There are methods to create and attach
transitions actor, a, and actorHide
and methods to select a specific type of transition to
be created flexiBorder, multiFace, and
dddBox. objFile is used for 3D Model files used in transitions.
Creating Sets of Multiple Transitions
Using mEmpty, ma, mClass, mName, mTagName, and mSingle
sets of transitions can be created.
Managing Texture Canvas
Using texClear, texClearAll, texTo, ShowTexCanvas,
HideTexCanvas the Texture Canvas is controlled.
The following methods and properties control Lighting defaultLighting, Lighting Parameters, and stdLight. stdEye is the eye postion.
TM is the transformation matrix.
The following methods control running of a complete animation begin, start, restart,
useController, blockingController, forwardingController, and controller
Miscellenious methods are BgControl, epack, setHandlers, setEndMode, setEndStyle,
List of All Methods and Properties
WebGL™ is a trademark of the Khronos Group Inc.